The decorator pattern in the engine can also be used to extend the main_app's models and controllers in different ways, not just Activerecord relationships. Blockbenchminecraft 3D models ready to view, buy, and download for free. Use the navigation below or just scroll and see all of them. There are many amazing guides out there for using Blockbench already, so its outside the scope of this guide for Figura to discuss the topic. This is a guide written by MasterianoX (with slight edits and additions by Esron/Fred) and is the go to guide for all beginners of Minecraft modelling & texturing using BlockBench. If youve been following along the guide so far, you should already have access to it. If you run rails console from main app, you will see relationships will have been set properly. Models and Parent Parts Creating a Model Figura uses the program Blockbench for model creation. Raise "er_class must be set in main_app blog.rb initializer"Īpp/initializers/blog.rb er_class = User So each time you add the engine to one your main_apps you would have to go into the main_apps models and set up all required relationships by hand.Ī more robust, although more complicated, solution would be to use the decorator pattern in the engine so that the engine will auto-configure main_app's parent model with the relationships it needs.īy using this method you just need to add a setting to the engine initializer in your main_app and the engine will handle the rest.ī s.add_dependency 'decorators' #this will install the decorators gem for use in engineĬlass Engine "Blog::Article", :foreign_key => "user_id"Īpp/decorators/lib/blog/user_class_decorator.rb if er_class ![]() You can paint directly on the model in 3D space, use the 2D texture editor, or connect your favorite external image editor. Blockbench can automatically create a UV map and template for your model so that you can start painting right away. Create or import palettes, paint, or draw shapes. The accepted answer requires manual modification of main_app's parent model in order to set the has_many relationships to the engine's child model. Create, edit and paint texture right inside the program.
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