Often, when you are making the skin, you won't realise that part of what you think is opaque is actually just similarly colored texture underneath. Make sure that that there is no unwanted transparency.That you do not apply a different color to the calves than to the top of the thigh, when crouching the calf pokes through the thigh, so if you have black boots on for example and red pants, it will look very odd.This is where you will be drawing the armband as you do not want to modify the actual fur skin, which is only there as a reference so you can see how the decal will look when applied on top of it.īefore you can see your decal applied in Lugaru, you should check a few things: It might be helpful to import this into your graphics program as well, to use as an additional reference.Īssuming your graphics program supports it, create a new layer. There is a texture called 'wireframe.jpg' that shows what parts of the texture are applied where to the model. Look over the texture for a while and you will see where different parts of the texture are applied to the model. The details of how texures are applied is beyond the scope of this guide but think of the texture as an unfolded piece of origami that will be folded into the shape of the character. It looks sort of like Turner was skinned and stretched out to dry, which, metaphorically, is not far off from the truth. Open up Fur3.jpg in graphics program, such as Photoshop. All skins and clothes are contained within the Textures folder, located in Lugaru's Data folder. Fur3 is the skin used by the player character in Lugaru, and they both show the grays and whites used for dynamic-color clothing rather well. You will probably want to use Fur3.jpg or Fur2.jpg for your editing.
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